Author archives

Creating Auggie and Lowfox.

Designing the characters for For the Treasure started of as simple idle sketching. Taking influences from many different fantasy sources. Books, movies, games, comics as well as our own imaginations. Initially the idea was to add as much detail as possible. However, we soon realized that the effort required to continually work at such a …

Creating a world of unique characters.

At first I started populating our world using the bland default sprites provided to me. But that quickly became a problem. I was continually forced to reuse the same sprites and it was glaringly obvious. So I took the time to create something like fifty plus original sprite characters. There still may be the need …

Creating a running quest journal.

When the opportunity to add a running quest log came along, at first I thought it wouldn’t be necessary. But we gave it a try anyway. I immediately felt my doubts ebb away. The journal makes for a nice benchmark at every point throughout the game. Getting used to how the text gets imputed was …

Building a world.

When I started building environments I wanted everything to look as natural as possible. With nothing that felt unnatural and everything to feel like it belonged in the environment it was placed in. It’s been somewhat of a challenge to say the least. My maps started out small and flat. Which I can now recognize, …